#include "unittest3.h"
void testNumHandCards(struct gameState* state){
    int currentPlayer = whoseTurn(state);
    int failed_tests = 0;
    int result = numHandCards(state);
    //testing initial number of cards
    if(result !=5){
        printf("Failed test for getting initial number of cards for current player\n");
        failed_tests+=1;
    }
    
}

int main(int argc, char** argv){
    int cards[10] = {adventurer, council_room, feast, gardens, mine,
        remodel, smithy, village, baron, great_hall};
    
    struct gameState* game =newGame();
    int initialized = initializeGame(2,cards,42,game);
    if(initialized!=-1){
        testNumHandCards(game);
    }
    return 0;
    
}